#pragma once
#include <SharpShooter.h>
#include "TankBase.h"

using namespace std;
using namespace sharpShooter;
using namespace Core;
using namespace Scene;
using namespace Render;
using namespace Device;


class CTankController:public IEvent
{
public:
  CTankController(CTankBase *tank);
  virtual bool doEvent(UINT uMsg, WPARAM wParam, LPARAM lParam);
protected:
private:
  CTankBase *m_Tank;

};